Well I've been doing some work on DDLM and I worked out the opening shot basically but I need to smooth it out. I'm trying to figure out how to do it without messing with what I've already done. But here's the shot basically without any animation. I'll post the smoother version later.
opening title camera move - DDLM from Vince Mascoli on Vimeo.
Any help is appreciated. The current camera move was made by parenting the camera to a null object and separating that objects XYZ axises that makes the camera easier to move in a single direction but it makes the movement stiff and bumpy. If there's some expression that can be used to curve the path that would be awesome. My guess is there isn't so I'll be working on a null object that has a bezier curve path to solve this one.